Sharing the Wealth as a Comic Book Goes to Hollywood

Ross Richie, Boomâs C.E.O., shook hands with a fan at Comic-Con in San Diego.
EIGHT years ago, when the founder and chief executive of Boom Studios offered to publish a comic book called â2 Gunsâ about two undercover drug agents, he frankly told its writer: âThe paycheck isnât borderline insulting; it is insulting.â

An edition of "2 Guns" which includes all five installments of the series.
But beyond the paltry pay, the C.E.O., Ross Richie, was able to offer the writer, Steven Grant, a deal thatâs still not a given in the comics industry: a significant share in any movies, TV shows or video games that might emerge.
At the time, that possibility seemed slim. But this Friday, â2 Gunsâ will open as a live-action buddy film starring Denzel Washington and Mark Wahlberg. Because of Boomâs âcreator shareâ model, Mr. Grant got a cut of the money that Universal Pictures paid for the rights to the movie. (The deal was just shy of seven figures, Mr. Richie says.)
âUltimately, itâs become the most successful thing Iâve ever done,â said Mr. Grant, an industry veteran. The first issue of a comic book sequel, â3 Guns,â hits shelves next month, and Universal has the option to turn it into a film, too.
When print books are made into movies, itâs common for the authors to benefit from the deal. But that hasnât necessarily been the case with comic books. In the early days, creators sold their rights for a pittance, not dreaming that their characters would endure for years and migrate to television, film and all manner of merchandise. Or creatorsâ efforts have been considered âwork for hire,â so the intellectual property has stayed with the publishers.
The giants of the comics industry, Marvel Entertainment and DC Entertainment, both run boutique publishing imprints that give creators more control of their intellectual property. But Marvel and DC are known mainly for âcorporate comicsâ â" series with top-tier characters like Spider-Man, Captain America, Batman and Superman. Those charactersâ decades-long vitality has primarily benefited the publishers.
The comic book industry had $700 million to $730 million in sales of single issues and collected editions last year, but that sum is dwarfed by the billions that the superheroes can draw at the box office worldwide: âMarvelâs The Avengers,â âIron Man 3â and âThe Dark Knight Risesâ are among the top 10 highest-grossing films of all time, at more than $1 billion each in ticket sales.
Marvel, owned by Disney, and DC, a unit of Time Warner, each command nearly 40 percent of the comic book market. Smaller publishers print superhero comics, too, but they know they must go beyond the traditional business model to compete with the behemoths.
At Image Comics, which has a market share of less than 7 percent, creators have full control of their characters. Image is where Robert Kirkmanâs âWalking Dead,â about a world overrun by zombies, began its lurch toward a pop-culture phenomenon. âThe Walking Deadâ has achieved a rare alchemy: it is a popular comic book series, its collected editions are top sellers, it has inspired novels and games, and it has become a critically acclaimed TV series (on AMC).
Another small publisher, Dark Horse, prints creator-owned material and has licensing deals to produce comics featuring characters from âBuffy the Vampire Slayerâ and âStar Wars.â Boom, with a market share of just 1.5 percent, also does licensing deals, including one for âAdventure Time,â based on a show on Time Warnerâs Cartoon Network. But it uses its âcreator shareâ model to attract writers like Mr. Grant.
MR. GRANT, 59, has written for many comic book companies, including Marvel, where he wrote issues of âThe Punisher,â and a reverent 64-page âLife of Pope John Paul IIâ in 1982. He had the idea for â2 Gunsâ in the mid-1990s but could find no takers for his pitch; publishers were mainly interested in superhero comics. Nevertheless, he wrote the script for the comic book in 2001 and shared it over the years with friends, Mr. Richie included.
Mr. Richie remembered â2 Gunsâ in 2005, when he founded Boom and was looking for comics to publish. âYou understand weâre a tiny little company, and we donât have any resources,â he recalled saying to Mr. Grant, who was equally downbeat, responding, âO.K., itâs your funeralâ when he accepted Boomâs offer to publish his comic.
Boom has had some success in attracting Hollywood to its properties. In 2006, after a bidding war, Universal bought âTag,â about an ancient curse passed on by touch, and âTalent,â about a plane crash survivor who can channel the skills of the other passengers. But when â2 Gunsâ was released in 2007 as a five-issue comic series, illustrated by Mateus Santolouco, no one in Hollywood was interested. The next year, however, when Mr. Richie was on the verge of selling â2 Gunsâ to another studio, Universal snapped it up.
âWe are always looking for great source material and especially something that could be developed to be a potential franchise,â Jeffrey Kirschenbaum, co-president of production for Universal Pictures, said in an e-mail. And the â2 Gunsâ plot, with its dual leads, he said, offered a good opportunity for two A-list actors to work together.
